A Casual Review of Dungeon Grappling
I was at GenCon’s 50th Anniversary this past week, and I had the honor of observing the first of Gaming Ballistic’s Dungeon Grappling demo games, and playing in the second. Here are my thoughts, for...
View ArticleGaming Ballistic: Project Reflections post GenCon
So, GenCon has come and gone, and I got a lot of business done while I was there. Some of this will be reflected in what projects GB is working on. The Tower of Justice – Adventure Scenario The brief...
View ArticleTower of Justice: Did you play at GenCon?
This is a bit of a cry for help. I know a few folks – maybe one or two – who played what was called then “The Tower of Justice” or “Grappling Smackdown” with me in the IGDN booth at GenCon this year....
View ArticleDid you play Lost Hall/Tower of Justice at Gencon 2017?
Did you Play Lost Hall at the Grappling Smackdown at GenCon? I know a few folks – maybe one or two – who played what was called then “The Tower of Justice” or “Grappling Smackdown” with me in the IGDN...
View ArticleLost Hall of Tyr: Errata Reports
This post is for errata reports for Lost Hall of Tyr. I’ll post an ever-expanding table of what the suggested change is, the potential correction, and other notes. Page From This To This Notes 1 target...
View ArticleA Glimpse at potential added content: Runic Berserker
A Dragon Heresy Introductory Set Kickstarter backer was asking about something I mentioned in one of the podcasts I was on this last weekend, which also appeared in one of the playtests from way back:...
View ArticleDragon Heresy was on Twitch Sunday Night!
Dragon Heresy on Twitch This is a bit of an experiment. I’ve never streamed on Twitch, but I’m giving it a shot and streaming Dragon Heresy tonight! The folks at Roles to Astonish, a newish channel,...
View ArticleDragon Heresy: The Last 48 Hours
Dragon Heresy: The Last 48 Hours As always, the last 48 hours of a Kickstarter are crucial. One can frequently match the first two days’ funding totals in the last two days, and for Dragon Heresy, if...
View ArticleFantastic Dungeon Grappling: A self-review
I got a sometimes-rare opportunity last night – I got to use the rules I’ve written in the core of their design intent. In this case, it was the simplified and upgraded rules for grappling that appear...
View ArticleConditional Injury Actual Play (Pyramid #3/120)
I got a quick bit of feedback on using Conditional Injury in actual play. Recall this article was not playtested, and mostly theoretical. Granted I was musing on it for years, but it never really got a...
View ArticleGameHole Con 2018 Trip Report!
GameHole Con 2018 – Con Report Well, I survived! This was the first convention that I’d attended since my journey to GenCon 2017, as part of my first foray as being part of the con as Gaming Ballistic,...
View ArticleFun in Grappling (Fantastic Dungeon Grappling)
The control point based rules in my various grappling supplements are good. But they can be adjusted to taste in various ways to increase the fun in grappling at your table. TG: The History GURPS...
View ArticleCommentary: Che Webster’s Defense Roll Reversal
Buckle up. This is going to be fun. First, homework Che Webster of Roleplay Rescue posted some thoughts on eschewing a hit roll entirely, and only making folks roll defenses while playing GURPS. Go...
View ArticleHigh Praise from the Chaotic GM: Meatgrinder Impressions
This is a word-for word repost of a blog post by “The Chaotic GM.” He’s a Patreon member of mine, and I’ve been part of several forums he’s been on (SJGames, Discord, my own Gaming Ballistic forum on...
View ArticleDelvers to Grow: 11th Kickstarter Successfully Closed
I’ve gotten all the books in motion, if not in backers’ hands quite yet. So it’s time for me to take a deep breath. This was my 11th Kickstarter. Funded, produced, and as I put darn near 120 lbs of...
View ArticleNordlond Bestiary Fight-Test: Lan and the Six Alfar Warriors
This is a guest post and fight-test by Kalzazz “Only in stories did one man face six without injury. […] Only in stories did one man face six and survive.” –Robert Jordan, New Spring One of my favorite...
View ArticleBallistic’s Report – Week Ending July 29, 2022
A very productive week. Till Death Shipping is essentially complete; I have 16 international packages with orders queued up, and I hear that the boxes have arrived at GamesQuest…they just need to be...
View ArticleBallistic’s Report – Week Ending Aug 5, 2022
A hard week, but a pretty good one. Till Death Shipping has all packages, including international ones, out the door. More on that below. Shields Up has started second-round edits and playtester...
View ArticleBallistic’s Report – Week Ending Aug 19, 2022
This week was mostly head-down on the Old-School Essentials project, but also a bunch of playtesting done on two different Dungeon Fantasy RPG projects. Complicated by my wife being away and then...
View ArticleBallistic’s Report – Week Ending Sept 9, 2022
Each week I try and post an update of what’s going on at Gaming Ballistic. What went well, what needs more attention, and an eye on upcoming releases plus company health. This past week was a crazy,...
View ArticleGeneral thoughts about Old School Solo Adventures (by Robert Douglas,...
I am a firm believer in playtest, fight-test, and most especially blind-test, which is what I call playtesting when one hands over the product in question to a willing helper and lets them run it as...
View ArticleBallistic’s Report – Nov 3, 2023
Two weeks since my last report. Sedra is maybe 60% fulfilled. Happy Halloween. Some love given to the solo adventures, and a lot of writing on Mission X. Isle of Sedra is currently at 97% survey...
View ArticleAt the Table with The Last Gasp
I wrote The Last Gasp after musing about how tired I was after 30-60 seconds of working a large banana bag in class, as well as how quickly one can get fatigued while sparring and fighting. What if, I...
View ArticleBallistic’s Report: What’s going on with GB – Dec 8, 2023
Three busy weeks since my last report. All packages for Sedra have gone out. Playtest of extant Mission X rules continues. I launched an OSE conversion of the Sedra sourcebook and companion adventures...
View ArticleRandomly Aware – Fast Situational Awareness
One of the tricks about GURPS with its one-second time scale and tactical-map resolution is that in many cases you get really, really good situational awareness just by looking at the map or VTT. This...
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